Detail callouts might include things like materials, fabric patterns, metal engraving patterns, stitching on clothing, embroidery, beadwork, etc. After that, we add the “detail callouts”, as we refer to them.
#Morrowind concept art series
When we decide upon the main costume forms, we create a series of clean-line drawings for both male and female figures. Through the process, we consult daily with our Loremaster, Art Director, Concept Art Lead, and myself. Then the designs start to take shape via larger drawings. Next, we create a series of thumbnail sketches, and our Art Director selects his favorites out of the bunch. We do research on the lore and on any previous visual depictions of the asset. The design of any asset usually starts with a discussion and sharing of ideas about what the asset is, its function, its history if it has appeared in previous Elder Scrolls game, and the culture in Tamriel that it is associated with. Here is an example of how we go about designing a cultural costume: I have a background and interest in costume making and I work closely with the Concept Art team on the design of armors, costumes, and other character-related concepts. The design is usually done at the concept stage, by our team of dedicated Concept Artists. When you first get an assignment, what steps do you follow to bring it to life? When working on the art for ESO: Morrowind, we spent a substantial amount of time researching the look and lore of the original TES III: Morrowind, including watching gameplay videos that included architecture, creatures, and the characters we needed to recreate or get style guides for, reading everything lore-related, consulting our Lead Loremaster, Lawrence Schick. Morrowind’s world is magical and unique in appearance.
Did you spend a lot of time in Elder Scrolls III: Morrowind when researching the world you would be recreating? From its architecture to it's strange fauna. I also work closely with the Concept Art team on the design of new armors, costumes, and other character-related concepts.īreathing Life into Morrowind Now Morrowind had a very unique style of art. Currently, I am supervising a group of 3D character artists that create everything character-related for The Elder Scrolls Online: armors, weapons, customization options for the characters, mounts, monsters, critters, etc. I have also worked on some mounts and critters in game, such as the Senche, horses, and others. I have worked on creating the faces and physiques for payable characters, their hair, adornments, body markings, costumes, etc. I started as a Senior Character Artist working on development of the Character Customization System (also known Character Creator) – a system that allows for creation and customization of the characters, both playable and NPCs. I have been with ZeniMax for over 7 years now. Hello! My name is Tatiana Malinko and I am the lead character artist for The Elder Scrolls Online. Can you tell us a little about yourself and your role at ZeniMax Online? Thank you so much for taking the time to talk with us about the art of Morrowind. FEATURES Behind the Art of Morrowind with Tatiana Malinko